Wiimote-based 3D user interfaces
The goal is to design a semi-immersive medical imaging environment which uses a Wiimote, the primary controller for the Nintendo WiiTM console, as the only input device. The Wiimote is an input device...
View ArticleA glove-based interface for 3D medical image visualization
In this work, we describe a 3D user interface that uses a Wiimote-enhanced wireless data glove as the input device and provides interaction techniques specifically developed for exploring medical data...
View ArticleSmoothed Pointing
Smoothed Pointing is a velocity-based precision enhancing technique for remote pointing via absolute input devices. Differently from other similar pointing enhancement techniques, Smoothed Pointing...
View ArticleRapid Prototyping of Touchless User Interfaces
Recent advances in depth-sensing technologies are fostering the design of Natural User Interfaces (NUI) for use in several application domains. However, due to the complexity of existing software...
View ArticleKinect-based medical image exploration
An open-source system for a controller-free, highly interactive exploration of medical images. By using a Microsoft Xbox KinectTM as the only input device, the system’s user interface allows users to...
View ArticleA Kinect NUI for 3D Medical Visualization
A Kinect NUI for 3D Medical VisualizationLuigi Gallo, Alessio P. Placitelli, Giuseppe De Pietro Second Place Award at ChaLearn Gesture Demonstration Competition at ICPR 2012 - 21st International...
View ArticleA Study on the Degrees of Freedom in Touchless Interaction
During the last few years, we have been witnessing a widespread adoption of touchless technologies in the context of surgical procedures. Touchless interfaces are advantageous in that they can...
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